![]() ![]() ![]() With Update 5, trains can now tap into both of those modes of play. ![]() Satisfactory is all about building elaborate constructs as efficiently as possible or making them look so over-the-top you can turn around and marvel at the fact that the monstrosity you just designed actually works. Without any tools like these signals, I didn't see much appeal in having trains that ran in loops or split off in different directions, because it was just more complication without any real payoff. Before, the only real planning I did for my trains was ensuring the stations at each end were efficiently loading and unloading cargo. ![]() These signals are really cool, because they dramatically expand the planning and design you can put into trains. The other signal is more complicated, letting multiple trains pass through an intersection as long as their paths won't intersect. One's simpler-basically a red light for trains that flips on whenever the space ahead of it is occupied, to avoid the next one on the track rear-ending the caboose. Update 5 introduces two different types of signals for controlling train traffic. ![]()
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